Winter has given way to spring, the cold bitter days and nights, and bitter winds have fallen to the warmer days of spring, animals are starting to emerge from their winter hide aways, and the herds are finding it easier to find food. with spring comes rains, this spring will be rather rainy, and though there will be mild temperatures, the rain will send a chilling string through the lands.
b l o o d laws Here you can find all of the rules, as well as other important things to know about Feng. Make sure to read everything in here before creating characters, just to make it easier for the staff so they don't have to correct you.
a n n o u n c e m e n t s This is where you'll find anything of relative importance posted by staff, the threads here will be stickied and made into announcements. Whether it be a change in the plot, or something serious like a reminder on what not to do. Be sure to check this board often, sometimes mass PM's will not be sent out.
o t h e r things Here is where you'll find herd update forms, boards for suggestions, and a place to report problems. For these boards, please be patient, a staff will try to get to them as soon as possible, and remember to say thank you!
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Creation
j o i n i n g You come here to 'introduce' your character. The horses on Feng are mythical and may be whatever color and height you want, they may also have various powers. Be creative! You do not need to wait to be accepted, but if there is a problem in your application staff will let you know to fix it right away, be sure to check the list of reserved names before naming your character as well, we don't want any fights over names, so having a list just makes it easier.
c h a r a c t e r logs Here is where you can post a 'log' on your character's daily life or general information, you can put what ever you please. But remember, people put a lot of time into the formatting of these logs, if you really want to use some one's ask them, and if they say no be respectful of that and drop it, maybe some one will help you make your own. Theft of character logs will not be tolerated.
a d o p t i o n So, you've lost muse or ran out of time for your character, that's ok it happens to every one. Luckily we have an adoption center where you can post your characters and any one can try to adopt the horse, you have every right to deny someone your character. Try outs for important plots will be here as well.
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Free for All
p a r r t i s To many, the land of Parrtis does not exist at all, then to some it's a paradise that only they could have dreamed of, and then there's those who claim it to be the most vile of all the lands in Feng. And in truth, they'd be right. To those who deny its existence, Parrtis holds little meaning to them, thus no need to use it, and then for those who say it is heaven beyond all heavens it could be because they found the life they were looking for, and then the hellish thinkers? Perhaps they did not get what they wanted. Parrtis is where all the unclaimed of Feng can stay should they feel the need to be claimed into a herd. All alliances roam here, making every single living, breathing equine fair game should they be there for claiming. The land its self is a rolling moor, with little cover from the elements. In certain parts, the land is always foggy, in others always calm and serene, you never know what you'll find when in Parrtis.
r a n y e r s u l Nestled near the shore of Feng lies Ranyersul, the place to birth. Ranyersul is a beautiful sheltered meadow, its soft fern grass interrupted by trees at certain intervals that supply endless shade. Within this place lie hundreds of moss beds where mothers in labor can give birth to the new generation, and where mares and foals can rest in peace before returning to their herds. In the center of the birthing ground lies a deep clear pool that is fed from a sweet-water spring, this delectable nectar can help foals with powers adjust to the strains with gentle ease. This water can also save a mare from dying during birth, its magical qualities centered on the well being of the foal and mother. The soft grass that surrounds the spring can stave off hunger in the mare for a few days, so she can feed her foal on the way home without having to stop to feed herself. Be wary, for stallions have been known to seek Ranyersul’s life-spring to provide them with fertility
l i r k s e l Past Ranyersul’s beautiful meadow lie the black sands of Lirksel. Lirksel is known to many on the isle as the enchanting black cave, for its black sand and the large sea cave that cuts into the cliff at the north end of the beach. The surf here is large but not known to take foals to sea with undertow. The cave for which Lirksel got its name is a large limestone cavern the cuts into the side of the cliff above the sand, its mouth often glowing a strange sea green in the pearly moon light. Inside the cave on can find the trademark black sand underfoot, as well as the most extravagant ceiling in all of Feng. Trapped within the greenish rock lies thousands of fossilized sea creatures, all caught in beautiful poses. The cave’s roof does not touch the ground on the sea-facing side; instead it hovers above the surf, allowing both wave and air to escape across the floor. The cavern cuts deep into the rock, winding into thousands of limestone tunnels and resting places, making Lirksel one of Feng’s most visited places. The only worry would be high tide, when the water seeps into the cave and floods the inner tunnels completely.
NOTE: This is where battles and stealing occur, but be sure to place your battle in the correct sub-board
n u t i n a && z e v i n a There is a place, an underground cavern, found where the borders of the three alliances meet, located but a few leagues from where the monstrous volcano, Hilsem stands, one can find the vast labyrinths that the two goddesses made their home. The labyrinth was named Nutina and Zevina because of the two main chambers in which the goddesses call their home. From the outside, it looks like a rolling hill with a cave entrance, but do not let the bland appearance fool you, inside is a wonder that only the goddesses them selves could have created; every wall and ceiling is covered with hundreds, if not thousands of crystals that generate a blueish glow. Nutina and Zevina is much more inviting for the less brave, but one must not let its beguiling beauty fool them, these labyrinths are perhaps even more dangerous than Hilsem, for it is the odd blue glow that draws unsuspecting strangers in, and then they are left to wander the endless tunnels for the rest of their lives. Then there are those who are so enchanted with the beauty of the crystals that they commit suicide when they find their way out, unable to live without the beauty. Though, this generally only happens to the greedy, however this does not mean one should not be on their toes when lurking around Nutina and Zevina.
h i l s e m Towards the center of the island close to where the boarders of all three alliance territories converge (though not right in the center), stands a massive volcano. This dormant monster has served as a prop for many nightmarish stories told by mothers of different herds to keep rowdy foals in at night. They say that this is where the god, Baltazar used to make his home, legends and stories tell them that he created the vicious fire belching mountain when he was in a fury, commanding the earth to buckle upwards, and fire to . And they're right, though due to his banishment, the volcano fell dormant without its hellish inhabitant to keep it alive. Then, there are those who are recklessly brave and take the dare to wander into the heart of Hilsem, many do not return from this, for the burning fire consumes them. Though, the volcano shows signs of life, as if it recognizes the presence of its creator, one must use caution when roaming in the shadow of the volcano.
g r a v e y a r d Of all the lands in Feng, the Graveyard is the most magical and mysterious. Many cannot find the Graveyard unless death is whispering in their ear, for the Graveyard is the final resting place for many of the souls on Feng, even if their body does not die here, their spirit will find their way here. The land (when found) is shrouded in a thick fog. The Graveyard is constantly shifting and changing, everyone sees this land different, while one may see it as a mountain range, the other may see it as a desert, you never know what land formation you will find next. The living that find their way here and far from death will often find that they cannot leave, their curiosity tethering them to the land forever, leaving them to wander aimlessly until their time of death comes, and even then their souls may not be free. Many ghosts here claim that they have seen the spirit of the beloved mother of the gods, Denair roaming. Please take note that this is the only place (unless given permission by a god) a ghost can roam.
t h r e s h s y l e High in the skies above Feng lies the most enchanting and mysterious place in existence; Threshsyle. This land can only be found by those who can take to the skies, and the land itself rewards its sky-bound companions. Threshsyle is known as the castle in the sky, its vast walls made up of the clearest of all crystal, its grounds made up of dense cloud cover. The castle’s doors open willingly to any who wish to explore but not plunder its vast beauty, giving way to a grand see-through mansion of fantastic proportions. A land this beautiful tends to be the most romantic getaway for any kind couple’s courting, but it can also come with a price to its intense beauty. For any whom stay within the walls of Threshsyle can become mesmerized by all of the crystal and the ability to seek warmth in the coldest of climates. Threshsyle has corrupted many a wayward king and queen, as well as all who have come here to find solace, entrancing them to stay within the walls until their last breath.
i m m o s r a n A mile south of the god's land lies an immense canyon, known to the natives as the treacherous Immosran. Immosran is the sole place that any inhabitant of Feng can go to test their skills in flying, racing, obstacle avoidance, and fighting. Near the lip of the canyon, the air seems to visibly contort into deadly gale winds, making it a perfect place to test skills in flying. On the ground there lies an extensive obstacle course, filled with both animal and earthen obstacles for the intense to traverse. Past the gauntlet lies the longest stretch of flat land on the island, this is the race course, any horse or mythical can stretch their limbs in playful or rough races. Be wary, for Immosran is an unforgiving place; come here only if you think you are truly ready. If the land finds you are not prepared for its onslaught, your life will surely be taken away from you as a price of admission.
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The north Side
t h e anor The Anor alliance is that of the good hearted and clear minded. Each equine of this alliance has a level head, and are always around to help one another. They are close together; no one ever shunned or looked down upon. Most Anors try to avoid ‘half-alliance’ foals, though the elder mares are more then happy to look over any offspring that was abandoned. As for the hurt and wounded; they are usually watched over by the ‘medicine man’ and most anyone is happily taken in. They fight when provoked and when they are forced to; otherwise these creatures are often content and get along quite well. Around each clearing is a spurt of life; foals roaming without much fear, the sound of rushing water echoing in the air, and green almost everywhere. So, the question is this; do you choose this path willingly? Welcome to the Anor alliance.
l o d i k u Just South of Nyssam is Lodiku. Lodiku is one of the two roaming lands, and is usually the first land to be stayed in on the long journey to the herd lands. Lodiku is surrounded by Ceratas, Nyssam and Xajiko (the second roaming land). Lodiku is a flat, barren land. Resembling that of a sandbox, it has few trees and few patches of grass. Lodiku is known for its hot weather as it takes after a desert. It has but one stream that runs along the border of Nyssam and Lodiku. It is said to be the smartest to travel during the night across the sand and sleep during the day under the trees. One would say you have a higher chance of dying in the middle of Lodiku than any other land in Anor. It is the first land you need to pass through into the herd lands, but also one not desired to stay in.
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x a j i k o From desert to a valley, Xajiko is located just south of Aita. It has one stream that runs through the land ending in a lake just at the border of Aita and Xajiko Though this land is an emerald valley that seems to glow green in the fog; the switch between dessert into valley is a dangerous one. For the few miles lay holes, not resembling that of Nyssam but a complete different danger. In Xajiko lay geyser. These geysers have been studied among the equines for a long time trying to learn about their patterns. Nothing has been determined though they shoot randomly and most frequently during the summer. Xajiko is the most welcoming roaming land and is quite a simple transition into the beautiful agriculture and landscape of Anor.
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The east Side
t h e indane Herein lays the herd lands of the Indane. Though still containing the fiery passion of the Ibatrum, and the intense passion of the Anor, the Indane seem to tread the more neutral line. Though anything but bland, the Indane choose to keep themselves in control of their emotions, often using intellect rather than brute force to get what they want. Due to their calm nature, Indane usually travel in tight-knit groups when exploring lands beyond their herd territory. Extremely sociable and yet wary, the ones who inhabit these lands tend to keep to their own alliance, bored of the Anor’s childish peace land, and annoyed of the Ibatrum’s anger. The Indane are scholars, seeing the world as it is, and enjoying the world’s pains and pleasures.
r i l ' t a i Ril’Tai is one of the sister lands of the Indane, known by its name as a mysterious and odd place. Ril’Tai is a gigantic plateau, the sides of its platform cut by vast deposits of emeralds and rubies, making Ril’Tai a truly beautiful place to tread upon. Formed from the wars of elementals on Feng, Ril’Tai’s top is a mile wide landscape of grass and water. A spring lies near the eastern side of the plateau, making a small river run westward due to its immense amount of flooding during the rainy season. From the top of this glistening monument one can see all of Feng, from the dead peak of Hilsem to the waiting cavern of the gods. This is truly a place of solace within the Indane’s borders, being the sole place that one can come to clear their minds with the wind and view. The fliers among the Indane use this stoic war-scar as a place to learn to fly.
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e n d i n e o Unlike its sister land Ril’Tai; Endineo has been truly scarred by the war past. Once a beautiful sequoia forest, Endineo is now a partial wasteland, its ancient trees all bearing deep gashes, draining their beauty. The trees that stand healthy in this bitten land have a magical property to their bark, often used as a coagulator as well as a disinfector; the sequoia bark of Endineo’s trees is immensely helpful with treating wounds. Though the outer rim of trees have been mauled, at the very heart of the forest, where the trees and bracken grow so dense it’s nearly impossible to get there, lays the beauty of the land. Within the protective barrier lie a sole stone, its color deep granite and obsidian, known as Meyn. This stone, remaining a chilly fifty degrees all year round, is where the Indane come to pay their respects to the warriors whom had created the stone, as well as to soak in the strengthening aura it emits. Be wary, for the forest itself does not want any but the Indane to come near the stone, the forest will often come alive to ward off the sinister-minded who intend to use the stone’s strength for evil.
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The west Side
t h e ibatrum The Ibatrum alliances is not an alliance for the weak of heart or kind souled. The equine that have given the alliance its name are merciless and intolerant for ignorance. They run a tight ship and to not tolerate rule breakers, they consider cross overs a disgrace and half-alliance foals are frowned upon and often killed. To survive, one has to know how to fight back, create their own rules, show no mercy and lust for power. But above all, they must remember to have a level head. Once feared and told as the nightmare horses, the Ibatrum have fallen apart with the absence of their god, but they show signs of revival. The lands within the Ibatrum are wild and dangerous, menacing shadows around every corner, do you dare to join in?
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t r a l t o s To many, the idea of a vast, lush oasis with gleaming crystals and a tree that can give the one who can figure out how to make it speak without using their powers ultimate power over anything of their choosing. is intriguing. But there's a catch to this paradise, it's in the middle of hell. The desert that encompasses the oasis is called Traltos. The desert is so vast that many go mad in their search for the paradise, often times the sand storms confusing them. To those that find the paradise, they too can go mad, the perfection and beauty of the green rising up in a sea of sand causes them to not want to go any where. Another way one can die in Traltos is from the freak sandstorms that start up at random, completely confusing one's sense of direction, sending them wandering for the rest of their life, or fill their lungs with sand.
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r ' h a w Unlike the Traltos desert with its deceiving tale of beauty and power, R'haw is a land closest to the center of the island and little to offer. But once (as legend says) R'haw used to be a herd land with fertile ground and green grass, and a lake with water so clear one could see the bottom and all of the fish swimming around in it. Though one day the last owner of R'haw angered the god of the Ibatrum, causing him to send a massive eruption that would have destroyed the whole island and all that flourished on Feng, but his attempts were thwarted by his sisters and all that was swept from the history books of Feng was the herd members of R'haw. Now though it is a black gleaming slate. Though, one must be careful for the obsidian ground can reach murderous temperatures, burning all that touch it, foals enjoy playing here, often making R'haw their first destination when slipping away from their mothers.
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O.o.C. area
s a y hello Are you new to the site? Or are you just an old member who wants to introduce your self to the site? Then this board is the place to do it, don't be shy here, don't even worry about looking like a fool, cuz we're all fools!
s a y goodbye Are you planning a week or two long trip away from the site? Are you grounded due to grades or parental stupidity? Or maybe (though we hope not) you're planning on leaving us for good, this is the place to post. Though I know that we'll miss you, whether you're gone for a couple of days, or forever.
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s p a s m o l o g i c a l revolution Yes, this board is as silly as its, name spasmological revolution. And seriously? With a site with a board with such a name, how can it not be awesome? Here, you can come to play games, chit chat, unwind, what ever you want, but we don't want to see fighting in here, because this is a place to have fun, not fight!
p r o v e b i a l wall You're probably staring at this board and thinking to your self, 'wtf is this?' Well! It's our advertisement board of course! Here you can find a board to affiliate, and a board to advertise, please be sure to place first time advertisements in the correct board, and link backs in the correct board.
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on Jun 17, 2009, 7:05am by Cursico in Wolven Peril
f r i v o l i t y galore Once again, another board where its name does little to explain what the hell we got goin' here. Well, this is our studio board, where you can come to request an image from a studio (and any one can open a studio, it's easy!), or you can just place a thread asking for people to maybe make you one. There's only a few rules here, no stealing work that isn't yours and thank the artist!
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Info Center
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Total Topics: 128 - Total Posts: 181 Last Updated Topic: Wolven Peril by Cursico (Jun 17, 2009, 7:05am) View the 10 most recent posts of this forum.